how are our cultural ideals on capitalism and culture reorganized by our new computational superstructure? how can we begin to measure the repercussions of the iphone city?
as the cycles of monitoring, imaging, interfacing and acting are compressed, what are the effects of the emergent institutional media on society? How can be measure the intensity of the image of the collective within the various social realms?
so the plan is.. that these mobile sensory units would traverse LA from various equidistant locations with the goal of reaching a cultural landmark within a specified allotted period of time. the players would employ their sensory units and would also be able to control their robots via keyboard navigation (front, back, left, right) transmitted by wireless radio signals.
the landmark chosen as the destination of the race would have to be either a very distinct popular cultural image, or more interestingly... lost/forgotten images and locations.
the social boundaries within downtown los angeles would be this open-api, constantly redefined border delineated by our own fragmented collective memories.
ultrasonic and infrared sensors would allow for immediate object detection. capacitive sensors would detect the presence of pedestrians and would allow the player to stop and ask for directions. GPS locations from each of the players in the race would be uploaded after a specified elapsed period of time.
i thought it would be interesting to develop an augmented reality platform alongside the robot that would be serving dual purposes: one being providing a non-recursive gaming structure while simultaneously harnessing valuable data on our fragmented collective memory
i've been working to upload all of this sensory information from Arduino to Processing through the use of Firmata which allows for multiple pin inputs to simultaneously stream in through serial communication. With Firmata, I can then upload the data to pachube and 2nd Life to reinterpret and translate the paths, boundaries, and interactions into real-time virtual spaces for the generation of non-recursive gaming scenarios that could be accessed globally.